I have completed my Mac OS X port of Blob Wars : Metal Blob Solid. Links to the disk image, patches, Xcode project files and source code are on the right of the page.
Porting “Blob Wars : Metal Blob Solid” to Mac OS X (Rev. A)
The following information covers my efforts to port “Blob Wars : Metal Blob Solid 1.17” as an Xcode project with SDL, SDL_image, SDL_mixer, SDL_ttf, SDL_net and libintl libraries on OS X 10.4.11 Tiger. These instructions use Xcode version 2.5 and the source files from Parallel Realities. The Xcode SDL Development Setup tutorial at The No […]
Porting “Blob Wars : Metal Blob Solid” to Mac OS X
See Porting “Blob Wars : Metal Blob Solid” to Mac OS X (Rev. A) for updated notes.
No sound, Solved!
OK, I finally figured it out. It has nothing to do with the recent security update. Some piece of junk application modified my audio settings. When I figure out which one, I am going to be writing a nasty letter to the programmer! Here is the solution from Apple. Anyway, I did learn a few […]
Security Update 2006-002 (Intel) Problems, NOT!
UPDATE: This has nothing to do with the security update. It is related to Audio Output Settings! Security Update 2006-002 (Intel) Some misbehaving application apparently has broken the audio in most of my SDL applications as well as QuickTime muxed MPEG-1 and MPEG-2 audio in my mpeg files. I found that Tux Paint still had […]
The new Mac’s are here, w00t!
I am going to be the first kid on my block to own an Intel powered iMac! Just got done ordering it. Hope the poor G3 iMac DV can last another 10 days LOL! Then, I can transfer all of my data off of it and donate it. 🙂